The much anticipated
conclusion to the Battle Reports series has arrived, and in it I will help
explain how to connect your battles together into one coherent story.
So lets say that
you've created your Battle Report and it was a wild success. Huzzah!
But now what? Where do you want
to take it? Where can you take it? A lot of these sorts of questions were
handled in the contingency plans and developments that you already went through
as per my suggestions in previous posts.
I should hope that you haven't done everything with your
characters/setting/story that you want in just one Battle Report! So you then go and play another game, keeping
a record of what happens similar to last game so that this clash can then be
transcribed into another masterpiece like the first one. The only problem is that you are playing
against an entirely different army!
Maybe you even changed yours as well so that neither of the races
involved had anything to do with what you had included with your previous
story.
There are all sorts
of methods that could be employed to solve this crisis. One of these is to entirely make crap
up. Just convert everything that
happened. This involves trying to proxy
each of your squads or vehicles or whatever and translating them into your
previous army. This doesn't have to be
exact (there were casualties before) and also the characters involved wouldn't
necessarily be deployed with the same people over and over again. Their squad wouldn't change, but the area of
the battlefield they were fighting in wouldn't have the same people in it all
the time (remembering that these games are generally just a piece of a greater
battle. Unless you're playing Epic 40k
or Drop Zone Commander). That could explain
new squads and characters as well as why previous ones are not involved.
Another potential
way to resolve this is that you have just added some perspective. Perhaps these could be events that are
occurring at the same time. They don't
have to be on the same planet, system, or even sector. If this is the case now you really want to
take the long view and try to figure out how it is that these characters/armies
are involved or could become so with each other. Really plan out certain key plot points or
events or developments in setting that are not game dependent that you could
try and start steering these reports in the direction of. This could then be the beginning of an
amazing epoch that you will love to tell to your friends or be truly proud of
showing to the internet one installation at a time because of all the work that
you put into it and the quality that you are able to deliver through it.
That's all that I
have for this grand finale, hope you guys liked that series and I will be
posting another compendium post and link on the side like I did with the
designing a planet series for future reference if you or any other readers
should feel the need to find any of this easily.
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