Do you want to start
giving your army a detailed background that you can be proud of? It all starts with the Commander, and you can
find out more after the jump.
I have a shout out
to a follower of the blog, a certain Mr. Walker (who can be found on Twitter
@warllama40k) who tweeted about getting ready to write up a battle report
following the guidelines given in the previous posts. So I checked out his blog (I don't know how I
missed it, I generally follow the links on people's accounts when I follow them
but somehow I forgot to do it this time) and he has a very good, high quality
blog. You can find it at http://warllama40k.blogspot.com/
where he provides reports on the White Dwarfs regularly with pictures (a very
useful idea for those of us that don't want to buy them, read them to see what
is in them and potentially go out and buy the magazine if it is something
you're interested in). Also he includes
posts about modeling (the most recent being creating paved tile bases). You can also find rumors there, he has
several posts up on the rumors for 6th edition and before that the Ork fliers
and the storm talon before they came out (and then did a subsequent review on
the white dwarf that included them). I
highly recommend you follow his blog and find him on twitter, I'm looking
forward to seeing what you are able to accomplish for your Battle Report!
For the hobby update
I have finally moved on from the two primary colors and I've provided the
outline to all the sharp edges of a dark red on one of the two models. Now to apply that same outline to the other
(it took about 45 minutes to an hour) and then to clean up both of them from
the resulting mess (the red is too thick in many places and not straight,
sloppily done at parts). I should be
spending most of today painting once I finish a few tasks so hopefully those
two will be complete by the end of the day.
One part of the
Battle Reportification Series that I did not really touch upon was how to
design the background for your army. I
made sure to avoid this because I felt it was worthy of its own series like I
have done previously, and the moment for its introduction has arrived! I have always felt that when designing the
background to the army it is best to take it apart piece by piece before coming
up with a common history, you need to define all the components of the army
before you talk about its history AS an army.
As such I have decided to begin with one of the most important and
common roles in any force: the
commander, the head quarters, the caster, what have you.
So where should you
start when you want to flesh out your commander? First is he a named/unique individual per the
codex/army book/etc.? If so then it is
pretty obvious, because either it is actually that individual or someone who
has a similar style of fighting. If you
don't want to put in that much effort to creating a whole new character you can
always copy and paste certain key identifiers that made them who they are and
just fill in the blanks with a slightly different planet/culture/heritage and
so on. That is the quick and dirty way
to personalize your unique commander.
If that is not the
case and you don't already have a cool idea for your commander you can start
with the unit itself. Does he have a
bodyguard? That will determine how
important he is to the army or faction supporting him/that he is acting on
behalf of. This clues you in on some
amount of history or personality for him.
He could be important because he's charismatic and has political
connections because he is able to sway people to his way of thinking. He could however be very good at what he
does, the top of his field and necessary to do anything related to it and so
people put up with him or go to him (he doesn't have to be nasty, that’s just
an option) when taking the battle to the enemy in a specific way. Look at the Designing a Planet post on
factions if you want material for creating a potential backer for added flavor.
The other thing that
you can look at for your commander is what he is taking with him. What is his gear, how will he actually
perform on the table top? Is he close
combat, ranged, does he die easily, is he very specialized, does he support or
weigh in and throw guys around? You can
determine a personality based on this or at least it could be important that he
does not let his work affect his morals or who he identifies himself as. Perhaps certain events in his life led to him
being the way that he is, he's stealthy because he learned on the streets that
hiding from trouble was the best way to deal with it. Of course you could always look at how the
entire force looks together and is supposed to function and make some judgments
based on that if you want, but there isn't much I can say in regards to that
because there are too many systems and situations that would have to all be
discussed if I were to comment on that.
Hope you guys liked
the post, check out war llama, and bloody spam bots viewing my blog I wish you
would stop so that the view count doesn't look all messed up (they literally
just started in the past two days). Cheers
mates!
Brilliant post - just stumbled on this blog but good to see another gamer out there as hot on fluff as me! Great work and a good read.
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