So here's to writing
a blog post in about 10 minutes. Lets
see if it works out and remains at a high quality. Don't forget to check out the awesome sites
such as Graven Games, http://warllama40k.blogspot.com/
, the Shell Case, 40k Noob, and all the other links that are posted on the side
or top. Now moving on to the meat and
potatoes.
Clearly many of you
will look at the title and think that I am talking strictly about 40k for the
Elites slot on the FOC. To clarify I am
not. I am using that term as it is meant
to be used, units that are powerful in some fashion or another and are not
common in your army, they are meant to do some serious damage or just be
awesome. This might be Paladins because
of how they are supposed to function to your heavy warjacks for their
durability and killing power to maybe even a sniper team. Whatever you feel deserves to be raised up
above the majority of the army and shown off as something special, greater than
the rest, a unit that you really want to accentuate and show off for just how
bad a$$ it is. These are the Elites that
I want to focus on (4 minutes in. Here
we go!)
Generally a unit of
elites will have a history together if there are multiples in a squad or
category. You have the option to try and
unify them with a common background or you could bring them together later on. Because they are elites you could grant each
character its own history and flesh them out with plenty of detail. Maybe not as much as the commander, but still
a significant deal. This is what I mean
by Elite, you can probably see what I mean considering how much effort is
needed to put in the effort for a unit to create unique characters. Creating these characters to begin with you
can use the same methods you used for the Commander or your Narrating Character
in the Battle Report post if you have done that (check the post out if you
haven't yet) but obviously go a little easy on the detail and make it simpler
so that you don't burn yourself out on this story. If you don't plan on focusing too much on
them in your Battle Reports than you don't need to spend as much time on them
(8 minutes)
Once you get to
their unifying bit (whether you started there or not) that is where they get
unique. Here you need to realize what
kind of identity you want to give them.
They need to have some experience or set of them that gives them a
singular identity and bonds them in a way that makes them such an effective and
able group. While you could try and
create a squad that hates each other, that would be extremely difficult to pull
off and maintain a level of realism for them to continue functioning as they
do. So what kinds of experiences entail
these changes in behavior or close bonding?
Oftentimes the case is one where it is life or death and they all nearly
died but were just able to pull themselves out of it through cooperation and
utilizing all of their select skills (whether they are unique to each
individual or as a whole they were all needed at once). Others could include a common enemy and
finding out that the others could assist them (though the situation is not
nearly so dire) or perhaps one individual could bring them all together. This would be a perfect role for the sergeant
of the squad or even the commander (15 minutes).
But what else is
there about the Elites that could be developed further for your whole army's
identity? Perhaps come up with a few
situations that they went through and saved the day, scenarios that they came
out on top and looked totally epic, instances that you can refer to and slowly
define or reveal through multiple Battle Reports or installations of the Army
Lore that you are writing and perhaps releasing to the public with time.
Otherwise the Elites
are all up to you, their personalities could range far and wide, there aren't
really any stereotypes that I think are worth writing since there are so many
and there are also plenty of other possibilities beyond the stereotypes that could
work so well. I hope you guys enjoyed
this post, no hobby update because unfortunately I did not get to any of that
despite what I thought I would get to (though I did buy a Farseer and warlocks
and changed the list so I won't need Eldrad, instead I have a normal farseer
ally). Cheers folks and good night! (19
minutes)
Nice post, still pretty high quality for a short time investment. Good job
ReplyDeleteThanks very much. Glad that I was still able to deliver despite the time constraint. Always glad to get feedback!
ReplyDelete