You know all of those awesome vehicles that you field in your army that do all sorts of things but you don't have a clue as to how to give them life when writing the background for your army? Find out how in this post.
The positive parts
of starting from when it was built is that you have a serious amount of detail
that you can show off to others because of everything that is entailed with the
longer history. By detailing it from the
beginning you are able to associate the very machine itself with the culture
and materials of its point of origin, giving yourself a break if you utilize a
planet that is already fleshed out such that you don't have to create anything
more (whether the planet is present in standard canon or from something like
Black Library or if you have already created a planet that you would like to
use for this purpose). The disadvantage
to this strategy is the amount of work that is associated and necessary because
of the length of time. If you end up not
providing much of a timeline between now and then there are generally holes in
your story that will be noticeable and will detract from the experience and
feel that you are trying to give your army.
The first combat
encounter is another great possibility because it allows you to jump right into
the fun stuff. You are able to fabricate
fantastic and amazing moments that really showcase what the vehicles potential
is and can give to other people that read your canon a portion of the
excitement that you do when you think about wielding that mighty battle cannon
that can totally decimate even space marines.
The potential problem with this is that it might seem strange if you
don't then detail other actions, requiring more work for the continuity of the
mode of presentation that you have chosen (being in this case one of battle
scenarios). This will often not be the
case, but some people may feel the need to come up with more and after a while
it could seem repetitive after trying to add detail to dozens of different
vehicles for different armies (and recycling old ones gets old after a while as
well).
The final method
(though not the only other option) is concentrating on the crews of the vehicle
itself. This can provide a very
interesting glimpse into the attitudes of people that are involved with the
vehicles. As whenever else you are
creating a character or group of them you can create some truly epic and
inspiring people that you can be proud of as the types of people and their
stories are limitless. The problem here
(as with the other ones) is the amount of work.
Creating characters is always a great deal of effort (unless you aren't
going to give them the same amount of time that you have with others like the
commander or elites in your army. The
other thing to remember when doing crew members is that depending on the
lifetime of the vehicle or the actions that it has seen you may have to come up
with several crews. Of course if it has
a long life you don't have to create all of them, but just enough to have an
idea that there is a passage of time for the vehicle's life and that a variety
of individuals have been involved with it.
I hope that this
post has been informative, I've always felt like the vehicles themselves are
often overlooked when creating the story for the armies and I would love to see
other people put the time into their tanks that they put into the rest of their
army.
No comments:
Post a Comment