For those of you that wanted it, here is the full thing in one installment. I'll put a link up on the side in case you want to read it again or show it to someone for easy access.
A blog about adding home made lore and designing it to fit within the settings of already existent universes with a focus upon 40k. The concentration on style and design allows for its potential use within other systems as well. The goal is to improve fan-made lore and to flesh out powerful stories and characters with depth.
Monday, July 23, 2012
Friday, July 20, 2012
Thursday, July 19, 2012
Wednesday, July 18, 2012
Tuesday, July 17, 2012
Monday, July 16, 2012
No Post #4
Here's a quick
one. Clearly there isn't an update to
the Battle Report. I'd given myself
enough time. I was going to start around
7:30 and have it finished between then and 11.
Plenty of time I thought. But
then at 6:45 I'm attacked by wild financial issues that I need to resolve, and
hunt down and resolve. So now its almost
11:30 and its just finally being wrapped up.
Suffice it to say that this shouldn't happen again, but no post tonight.
Sunday, July 15, 2012
Saturday, July 14, 2012
Shas'o Dal'yth My'lok
Just thought I would post something for you guys that I did about a year ago for you to mull over while waiting for the Battle Report. Hope you enjoy, keep in mind this was pre-blog (so probably not as good as it could be)
One of the last
students of Puretide, My'lok was a member of the twelve last disciples of the
great commander. They were at his side
when he finally died and this band is determined to bring glory to the T'au in
the name of their tutor. The death of
their instructor signaled the end of their time being taught and so together
this group of young T'au needed to decide what was to happen.
It was decided that
they should split into four groups of three to accomplish as much as possible:
one group would continue the teachings of Puretide as best they were able,
compiling the greatest recorded lessons as possible and themselves teaching
where none existed; another group would work to battle the Tyranid menace
wherever it lurked, after the battles with Hive Fleet Gorgon splinter fleets
kept popping up and new Tyranids were encroaching upon T'au space all the time,
the empire needed all the help against these monsters they could muster; the
third group would battle the Orks wherever they appeared; the final group
(which My'lok is a part of) would deploy wherever they were needed most,
fighting in the most dire of circumstances and acting as only pupils of
Puretide could.
My'lok has seen the
conclusion of two separate campaigns himself, the first against the now
infamous Ork Waaagh! Boom Blade, a
grueling war that engulfed the Fi'rios sector.
Thousands of Tau and their allies lost their lives, but through the
tactical brilliance and swift actions of My'lok upon his commanders' deaths the
battles that were heading for catastrophic defeats became glorious victories
with the capture of several Ork Warbosses that held vital information. With these captives the whereabouts of the
Ork forces and leaders were discerned and My'lok was able to bring about the
decisive end to the conflict from Waaagh! Boom Blade.
He was given the
title of Shas'o at the end of this conflict, immediately before he was called
to do battle with the insidious Eldar corsairs of the Admiral Balykon. This conflict centered around Tash'var as so
many pirate forces' attacks do, but this was not a normal conflict. The Eldar of Balykon were unusually strong
and appeared out of nowhere, constantly attacking T'au forces wherever they
were unexpected. Huge swathes of land
and many Tau were slaughtered in the futile efforts to stop the mysterious
pirates, and this was what caused My'lok to be called to the front.
Upon his arrival the
T'au army and fleet was severely demoralized because of their crushing defeats
and the seemingly omnipotent enemy forces.
My'lok called up reports on the enemy tactics, the times between engagements,
and the targets of these attacks.
Initially it seemed as if there was no reason for the attacks or their
targets, no correlation between the times or occurrences beforehand. Eventually after many weeks of study My'lok
discovered that Admiral Balykon was not only attacking planets which at the
time had just upgraded many of their defense and surveillance drones but also
that the Eldar forces always seemed to be retreating in the same directions
after their battles. Upon closer
examination the drones My'lok discovered were in fact relaying defense
information as well as live video footage to the Eldar forces, informing the
admiral of the weakest defenses.
Investigating further My'lok found that the Eldar themselves had
introduced the technology for these upgrades to the T'au in a seemingly
harmless manner and this was how the drones were incorporated into the T'au
infrastructure.
When Shas'o Dal'yth
My'lok took his fleet to one of the spots he had triangulated the Eldar to
commonly retreat to he made a shocking discovery. The Admiral was utilizing the webway to dash
from one position of space to another.
He also made the groundbreaking discovery of how to access the webway
entrances and utilize them with the help of Earth Caste scientist Fio'cat
Bork'an Bar'thuul. Soon the entire area
of space near Tash'var was scanned for webway portals and these locations
staked out.
The trap was sprung
on Balykon when he went to attack a planet that was deemed the best area for
ambush by the T'au, stripping it of the majority of its defenses an making it a
most tempting target. These forces were
deployed nearby, but the reports entered into the planet's defense systems
stated that they had gone several systems away to some planets that had
recently been attacked. When Balykon
emerged and descended upon the planet a huge armada of ships encircled the
Eldar fleet while they were on the planet and destroyed or captured the
majority of the vessels, ending the threat of that particular Eldar force.
Of course even
without a fleet the Admiral was a potent and very lethal force to be reckoned
with and it took many months of tactical maneuvering and swift deployments to
capture the Admiral and officially make him into a prisoner of war.
It must be noted
that My'lok was not the only T'au who was a player in the fall of Admiral
Balykon, several of his subordinates and soldiers were key as well. Many of these have been promoted and have
left his forces with a portion of his army and fleet. Reduced to a tenth of the size it used to be
his army has recently engaged in another crucial fight, but this one may change
the entire Empire based on the fate of this conflict.
Over the course of
the Third Phase expansion the fleets of the T'au have travelled in every
direction. This particular sector was formerly Imperial space, then
abandoned for unknown reasons. The T'au arrived and began colonizing,
staking there claim when the Imperium of Man came back unexpectedly, attacking
the T'au forces. Almost instantaneously several Space Marine chapters
showed up after requests for help after the initial combat against the T'au
went poorly. The Necrons, having learned about a Tyranid fleet had themselves
been following it and, when they assessed the situation in the system after
dealing with the tiny Tyranid splinter fleet, deemed that the resources upon
the planets were valuable enough to fight for. Over time the conflict
continued amongst these factions until a fleet of Eldar Corsairs began raiding
supply lines between the various sides, only to stumble upon the destination of
the vessels; quickly realizing a great profit was to be made as well as understanding
that the risk of allowing the planets to fall to the lesser races was
unacceptable the Eldar weighed in. An Ork Warboss and his Waaagh!, on its
way towards T'au space for what was rumored to be a proper fight, started to
pass through the sector when it noticed all the shiny toys and the fightin'
that was to be had on the planets below. Of course the forces of Chaos,
the original fight having started almost a year ago, had intercepted
intelligence on the fight from various agents within the Imperial forces and so
deployed several powerful warbands to make their claim on the goods that were
to be had. Up to this point things have not been going well for the T'au
and so the shrunken forces of the Shas'o Dal'yth My'lok have been deployed to
assist in the ever escalating war.
Ignoring all space
around the sector itself there are four chief planets being fought over for one
reason or another:
Chen'gau is a jungle
planet rich with minerals and materials used for fuel and melta. It id covered in high mountains and low
valleys, every bit smothered by trees and local wildlife that is not only
everywhere on the planet but very, very lethal.
Dozens of reports have been filed in regards to massive packs of cats
swarming towns and devouring the inhabitants, or ambushing hunting
parties. Even army camps are not safe
as these creatures appear able to burrow underneath walls and silently stalk
their prey from among their midst or homes.
Vehicles are almost nonexistent on this planet due to the dense
wilderness, close quarters fighting being the chief method of combat.
Frans'yl was once
home to an alien race that either deserted their planet or were exterminated,
but in any case there are no intelligent inhabitants of its city-like
planetscape. Massive structures and
complex roads sprout up everywhere on the surface of seemingly industrialized
planet. Tons of artifacts and
technological wonders are spread here, being the core reason for conflict in
the region. Small vehicles are just
about the only things present here with the exception for one or two tanks or
artillery clearing areas and bulldozing the buildings.
Laopo'on is a desert
canyon world with deep gorges and steep cliffs throughout the entire
planet. Many pathways and trails
intermingle on this planet, some ending in dead ends of cliff walls or huge
drops thousands of feet down. It is
frustratingly easy to get lost on this planet even when it has been studied
extensively. The very land appears to scheme against the inhabitants as
inexplicable landslides or shifting earth causes the deaths of thousands of
those who set foot or hoof on the surface.
Somewhere within the gorges a great temple full of dangerous secrets and
psychic powers is hidden, guarded ferociously by the only people native to the
planet. The T'au were attempting to find
a way in when the other races arrived, and now it is a race for all to find the
temple secrets before the others do, but the conflict has seriously affected
the abilities of any to accomplish this goal, especially since the temple's
location mysteriously keeps changing… Powerful tanks and flyers are prevalent
here, and the battle fronts are constantly shifting as new pathways are
discovered, exploded into being, or old trails disappear.
Chill'on is an ice
world, completely without terrain but for the flat landscape covered in snow
and ice. Massive fortresses have been
constructed by the T'au and every other race here, for the only defenses are
those erected by the armies themselves.
Deep beneath the surface of the planet, approaching its center, some
great presence can be felt, mostly by the psychic Eldar, and least by the T'au,
who are only there because they can't leave any more because of the perpetual
blockade of enemy ships around the planet, dooming any attempted escape. All the other psykers are pushing to discover
what is down there, and great drills are digging into the outer crust so that
the truth can be known. Currently
battles are fought to destroy enemy drill camps or fortresses for
supplies. Infantry are almost
nonexistent due to the cold, at least not without vehicles for warmth and swift
deployment to reduce exposure to the frosty climate.
Wednesday, July 11, 2012
Army Lore 104 - Vehicles
You know all of those awesome vehicles that you field in your army that do all sorts of things but you don't have a clue as to how to give them life when writing the background for your army? Find out how in this post.
Army Lore 103 - Heavy Gear
This post focuses
upon how to add background to those units of your army that have powerful gear
that are clearly special, going into essential ideas that should be addressed
when creating the lore for such units.
Monday, July 9, 2012
Army Lore 102: Elites
So here's to writing
a blog post in about 10 minutes. Lets
see if it works out and remains at a high quality. Don't forget to check out the awesome sites
such as Graven Games, http://warllama40k.blogspot.com/
, the Shell Case, 40k Noob, and all the other links that are posted on the side
or top. Now moving on to the meat and
potatoes.
Sunday, July 8, 2012
Army Lore 101 - Commander
Do you want to start
giving your army a detailed background that you can be proud of? It all starts with the Commander, and you can
find out more after the jump.
Saturday, July 7, 2012
Battle Reportification Compendium
This is a collection
of the links to the articles that were a part of the Battle Reportification
Series for easy access.
Part 1 - The Basics:
http://voxdiariesoftheimperium.blogspot.com/2012/06/battle-reportification-part-1-basics.html
Part 2 -
Preparation: http://voxdiariesoftheimperium.blogspot.com/2012/06/battle-reportification-part-2.html
Part 3 - Purpose for
Conflict: http://voxdiariesoftheimperium.blogspot.com/2012/06/battle-reportification-part-3-purpose.html
Part 4 - Location of
Conflict: http://voxdiariesoftheimperium.blogspot.com/2012/06/battle-reportification-part-4-location.html
Part 5 - Detailed
Explanatory Scene: http://voxdiariesoftheimperium.blogspot.com/2012/06/battle-reportification-part-5-detailed.html
Part 6 - Narrating
Character: http://voxdiariesoftheimperium.blogspot.com/2012/06/battle-reportification-part-6-narrating.html
Part 7 - Significant
Events: http://voxdiariesoftheimperium.blogspot.com/2012/06/battle-reportification-part-7.html
Part 8 - Gritty
Details: http://voxdiariesoftheimperium.blogspot.com/2012/06/battle-reportification-part-8-gritty.html
Part 9 - Themes: http://voxdiariesoftheimperium.blogspot.com/2012/06/battle-reportification-part-9-themes.html
Part 10 - Plot: http://voxdiariesoftheimperium.blogspot.com/2012/06/battle-reportification-part-10-plot.html
Part 11 - Character
Development: http://voxdiariesoftheimperium.blogspot.com/2012/07/battle-reportification-part-11.html
Part 12 - Setting: http://voxdiariesoftheimperium.blogspot.com/2012/07/battle-reportification-part-12-setting.html
Part 13 - Piecing it
Together: http://voxdiariesoftheimperium.blogspot.com/2012/07/battle-reportification-part-13-piecing.html
Part 14 - Explaining
Oddities: http://voxdiariesoftheimperium.blogspot.com/2012/07/battle-reportification-part-14.html
Part 15 - Connecting
Storylines: http://voxdiariesoftheimperium.blogspot.com/2012/07/battle-reportification-part-15.html
Battle Reportification Part 15 - Connecting Storylines
The much anticipated
conclusion to the Battle Reports series has arrived, and in it I will help
explain how to connect your battles together into one coherent story.
Battle Reportification Part 14 - Explaining Oddities
Have you ever had
one of those battles where the impossible happens and you have no idea how to
explain it (or would) in a Battle Report?
Find out how in this post.
Wednesday, July 4, 2012
No Post #3
Setting as today is a good enough day for the majority of the nation to take of,I elected to do the same. Happy fourth!
Tuesday, July 3, 2012
Monday, July 2, 2012
Battle Reportification Part 12 - Setting
This post will deal with why you should devote some of your Battle Report to the Setting and how to accomplish it. More after the jump.
Battle Reportification Part 11 - Character Development
Do you want to know
how to craft a scene specifically for Character Development? Do you even know why you want it for that
reason? Find out here, right after the
jump.
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