Secondly a brief interlude from the designing a planet series, this mission I created as a sample article for the Shell Case staffing up competition, and I'm waiting to hear back from him on whether or not I can post what I create for this or not, so if he doesn't want me to I'll just create another one. Thought I would share this narrative based mission with the rest of you, hope you enjoy!
in the Artillery!
Every player turn the player whose turn it is places one large blast template of Strength 8 AP2 anywhere on the board (potentially even over their own models!). This blast scatters 3d6 in the direction indicated by the scatter die, if a hit is rolled then roll 3d6 if you did not already with the scatter die. The blast scatters whatever the highest result was of the 3d6 rolled in the direction of the arrow on the to hit result on the scatter die. Cover comes from the direction of the center of the blast marker (as if ordnance barrage). This large blast template is to represent the constant artillery fire that soldiers dread so much in trench warfare, and in the confusion of the battlefield it is hardly ever accurate, oftentimes claiming the lives of the gunners' own comrades!
men are tired and morale is low. We
need reinforcements. You can't just
keep them out there fighting for weeks on end.
Every troops choice that was deployed on the table at the start of the game (dawn of war troops coming on rolls a d6 at the beginning of the controlling player's turn 4. On a 5+ that unit reduces its WS, BS, and Ld by 1 due to exhaustion. Continue rolling every turn after this if the unit did not roll a 5+, though the roll does not change in value. Note that this change in statistic does not change the stat line of any attached characters that are not troops choices. For instance a Tyranid Warrior squad will still use the values given by the attached Alpha Prime, Space Marine Tactical Marines will still use the Leadership value of their captain if he is attached when necessary. Ork boyz still use the Mob special rule and so count as fearless if still over 11 models are in the squad.
you ever have the chance to go out into the no-man's land don't take
it. That place is a killing ground,
the most brutal place on this whole bloody battlefield. Men just seem to die faster there…
Any models that are in the no-man's land count as 1 toughness lower for the purposes of wounding (not for instant death though) and feel no pain rolls replace the 4+ for a 5+ for any wounds caused to a unit with models in the no-man's land, vehicles fail dangerous terrain rolls with a roll of 1 more than normal (on a 1 or 2 if normal, a 1,2, or 3 if special case such as in Necron Codex). Cover saves made in the no-man's land are base 5+ (instead of the normal 4+) even from normal LoS blocking items due to everything being weakened by the constant shots from either side.
this war ever end?
The game goes to round 7 automatically, no turn length rolls necessary.