Sorry about the
delay, but graduation stuff happens and now I have to get back into the groove
of writing a blog. For a little I forgot
about this since its still so new. I hope
you all are happy, I'm almost finished the fifth book of the Game of Thrones
series (just kidding, I love writing this blog).
Everybody has
something in particular that they care about, want to protect, or are striving
for. These are often called our goals
and dreams and when you create your planet you need to apply these ideas to it
as well. First decide what scale you
want to develop: will it be an entire nation, a large organization, a small
group of heroes or citizens that will have a chance encounter with the focus of
your tail. Once the size of this has
been decided look north, for winter is coming… woops. Much is changed based on the size of the
group, for with the amount of people involved or the power of it so too does
the goals of the thing expand or shrink as a result. But the goals of a group are just one factor
in how an organization functions. In
order to achieve the final result that everyone involved is striving for there
has to be a favored method or tool that will be employed, certain interests
that must be protected. But all of that
is old news to you, for I mentioned it with the powerful factions post. What is important about this is the
particulars of everything, not just how things stand in the grand scheme of
things and how much closer these steps take the faction towards accomplishing
its purpose, but what this entity really stands for. What are the morals that it believes in, what
particular rights does it advocate for members of its group, and the like. When looking at what it really stands for,
remember what its final purpose is, where does the majority of the support come
from, and factor all that into the sorts of issues that might come about in a
group that might have differing interests or strategies for accomplishing the
same end.
On the same token as
what an organization stands for is how are things run within it. This works hand in hand and could influence
what it supports outside of the group, so what I mean by how things are run is
how loose are the rules or edicts given by the higher authorities within the
faction. Is the rule of it given over to
the mob, an unruly democracy that fights whimsically at whatever grabs the
attention of the majority of them, or is there a lot of support from people who
have no real hand in how things are decided, manipulated into helping without
ever having a chance to direct things elsewhere. Is the rule an iron fist, a dagger in the
dark, a public official supporting appeasement to the masses (thereby
manipulating others), or a dictator that rules through sheer charisma and force
of will?
With all of this in
mind think of what all these details entail: what might upset a faction of the
caliber or size that you have given it?
What issues would it take a stand against that are likely to come up in
your campaign/world/story/etc. and what would it stand meekly by and shrug off
because it is not important enough to worry about? What are the buttons that should not be
pushed, what are the limits of its patience?
Are there differing levels for people within the organization in
comparison with those strangers who have nothing to do with the group? Tolerance is your friend here, determine what
the policy is generally in dealing with outsiders, perhaps you might even want
to differentiate different types of outsiders, from alien races to citizens of
other planets to people of a different nation to those of another city to those
of another district within your own city.
All of these could come into play, so it is best to come prepared for
these different possibilities if you plan on giving the fate of this realm into
the hands of some players in a role playing game or shaping the course of your
world in a series of battles played out on the table top.
The Chaos Order that
is present upon the Jungle planet needs to be one of complete secrecy, else the
inquisition (that not controlled by the inquisitor that is within their ranks)
would swoop down upon them and crush them mercilessly. Thus within their own ranks power is held by
the military and sheer force, outside any interfering powers are held in check
by the blade in the dark, as subtle as possible in order to avoid notice. Charismatic leaders are the ones that are in
the most control of the faction and determine where it heads next. While the ultimate goal is the same, the
leader like as not tends to run how things are done and what the levels of
tolerance are because of his own preferences or style.
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