A core part of the
40k universe is the diversity of planets and systems, how a planet looks, what
natural resources it contains, the climate and ecosystems it contains,
etc. Because of this I am going to begin
a series on how to design a planet (this could be scaled down to a nation for
games like Warmachine; I plan on doing a series on designing cities and towns
later). Where I like to start is the
ecosystem and life upon the planet. I
happen to really like Jungle planets like Catachan so we will run through what
should happen when designing a planet with jungle being the example I use. First what makes this jungle unique and
catchy, how do we want people to remember this planet's ecosystem and know it
isn't just jungle planet number 47?
Perhaps we could make parts of the jungle alive in terms of plants that actually
are predators, or perhaps the plants are always moving so that paths are
constantly changing, putting predators in the path of travelers. I happen to like the idea of the moving
jungle that is consciously putting people in danger of predators so we will run
with that.
So what kind of
animals would thrive in an environment that is mobile and never static? They clearly must be either fast animals that
are able to outrun the predators when the paths lead to encounters with bigger
creatures. The top carnivores would not
have to be stealthy if the jungle was bringing everything to them, its biggest
asset would be sheer strength to take down other creatures. Because this is a jungle and there are all
sorts of plants that could ensnare animals perhaps some creatures use vines and
trap other things in simple nets or use tripwires, inhabiting the tree branches
above until their prey is caught. Being
slow means death in most cases so nothing would be particularly armored, just
well muscled and lithe to cause maximum damage quickly. Smaller, climbing creatures for the trees
that perhaps have similarities to monkeys, small and fast creatures that are
more cat like for the lesser predators, the top of the pyramid would be like a
bear combined with a komodo dragon for sheer size though faster and so would be
slightly thinner though still have ferocious teeth and claws. Poison would certainly fit within the
ecosystem as plants to fight the herbivores/omnivores while also perhaps
created in the glands of certain predators that are better at attacking and
retreating, followed by tracking their quarry till it dies and then consuming
it.
What happened above
was a series of developments that depended on reasonable conclusions as well as
certain design choices. Because I chose
to make the jungle move, I had to determine what characteristics would survive
and thrive in that environment. Finding
those characteristics of strength, speed, and agility I determined what the
different tiers of the ecosystem would work like and how they could interact
with each other. I even made sure that
parts of the ecosystem were a major part of how the animal's strategies for
survival would work in the case of the vine traps or the poison, something that
could also come into play in a story that you write with your characters from
off planet or on planet, a tool that could save or kill a character at some
point in time depending on your direction of story.
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