Wednesday, January 9, 2013

Campaign Construction 102: Ground Rules



When designing a campaign there are a few basic ideas that you want to set aside in order to develop it as much as possible, this article attempts to bring several themes of these to light.

Tuesday, January 8, 2013

List Construction (A small tangent)



In this post creating a list is the central topic, touching upon planning, commitments, and working towards the final product.

Monday, January 7, 2013

Lysander Returns from the Immaterium (Campaign Construction 101) - Logistics


Finally the warp storms have cleared and I have reemerged better than ever.  In this post the opening phases of planning a campaign are discussed.  Thanks for hanging in there team!

Wednesday, September 5, 2012

Army Lore 109 - Non-combatants



This post follows up the Major Conflicts post and concludes the Army Lore series, discussing incorporating into your roster individuals that are not represented on the battlefield.

Sunday, August 26, 2012

Single Player Missions



    Some thoughts on designing a Single Player mission and how to go about it.

Monday, August 20, 2012

The Noltax Incident - Crab I



This post gets a story rolling, I was playing with a format for story telling, please let me know what you think of it.  I will go back to the Army Lore series tomorrow, I was just really eager to see what you guys thought of this as a medium for a story since there are no visuals.  Unfortunately at points I had to do something aside from just audio, but I stayed true to it as much as possible.  I have more of this story written and planned out, but I would like your feedback first before the rest is released in a few days (once the Army Lore series is entirely posted).

Army Lore 108 - Major Conflicts



This post is dedicated to adding to the history of your military force, specifically what battles and enemies it has been faced with.