In this article the
standard parts of beginning the creation of a setting are established.
There are times when
you want to do more than just write an Army List, create rules for a campaign,
or design a Planet. So here we're going
into the long ago promised series on more than just planet construction, here
we'll go into the fundamentals of what can go into the lore you write for
yourself before you hit the tabletop.
When you're trying
to come up with a setting there are a couple of questions you need to ask and
concepts you need to clarify. First you
should ask what your goal is, what are you planning on doing with your setting
when its finished? The purpose behind
this is to determine the amount of freedom you have and to establish some
structure and help you find some guidelines to help you more easily find where
to take your setting. For instance lets
say you're planning to use your setting for some personal fan fiction that
you'll simply be writing stories for with no influence from other people or
games, and so you can have as many or as few factions involved. However if this is for a campaign, say an
escalation campaign between 5 friends you'd only have access to 5 armies and
you would need to find reasons for these 5 armies to all be present and to in
fact send more forces to this area. It
also means that you don't need to worry about adding other factions to the
region.
Now that your final
result has been established we can move on to other parts and ask more
questions. What kind of scale would suit
your purpose best? If you're just
writing a story about one particular invasion of a planet then you only have to
create one planet. If it’s a two player
personal campaign, a planet could also do the job all by itself. Perhaps you have a unique idea of telling the
story of an invasion from the strictly space borne part of the military with
fleet actions and naval officers but never touching upon the standard boots on
the ground or fliers approach. What that
would mean is large movements and maneuvers across whole systems, so you might
need to create anywhere between 3 and 10 different regions depending on the
detail you want to go into and how much work you want to put into your
setting. The idea of scale consequently
also determines where you want to devote your energy and how potential
developments might turn, for instance if you constructed in detail a nation
about 100 square miles across, with political factions and geography. So as your setting progresses you'd work your
battles (if that is your plan with it) into that particular area and can
involve the landmarks and adjust them with time. If however you instead made detailed notes on
the industries of 3 different planets, the kinds of people and experts that
live there, the standard type of terrain, then perhaps you'd focus more on why
the battles are happening or how their products are affected by the conflicts.
Now I'm sure you're
wondering: how is this any different
from creating a planet? Well there isn't
actually very much different at all. The
only change might be your purpose and the scale of it all. Everything that is going to be mentioned in
this series can be used to fully detail that special planet, and I may even
have mentioned it before so you'll have to bear with me unfortunately. But maybe by rewording some of it there'll be
some new spark, some understanding that wasn't there with my original telling
of the method or principle. But that’s
part of the beauty of lore and the creation of it - once you learn something
you can apply it to so much more and enhance everything that much more. And if even I can come up with these methods,
then any of you can put them into practice (and probably better than I can, I'm
always disappointed by my own writing as it stands and all the details that I
either can't embellish well enough or take too long with).
Perhaps the best tip
I can give for writing your own stories is to sit down and do it. Once you get started with something, if
you're actually passionate about it or even if you start out melancholy, just
getting ideas out on paper can often start you thinking and get your juices
flowing. As it goes on and the words
start to pour out of your fingertips you start to realize that what you had
originally passed off as mediocre could develop into something really cool that
you want to tell all your friends.
That’s how most of my work goes, and its one of the reasons that I post
here, simply to share it with others because I think it is interesting and I'm
hoping that someone else will at least understand why I think it is such.
Hope you enjoyed the
article, I'll switch off posting informative articles about Setting creation
and writing about my own personal ventures into designing my own. As you've already read last night, I've
established the Purpose and the basics to my setting, I've already established
which factions it will be as well. As
always feel free to leave comments or message me on twitter, email, or even
skype me, I'm frequently up for talking about most anything (though I will
admit that while I can understand technical things and parts of the game its
not my area of expertise though I do enjoy discussions about rules as well as
lore and hobby and trends).
And to close it out
I'll give out a shout out to Adam from War and More Radio, he's a totally chill
guy that is always willing to talk to people and has a lot to say. He is always willing and patient enough to
explain all the things about the industry I don't keep track of and don't
understand and is an awesome partner to have a conversation about. His twitter is @ATT64 if you want to head on
over there and give him a follow I'd highly suggest it.
This has been
Charging Carnifex and I hope you guys will tune in again to Vox Diaries of the
Imperium.
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